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Old December 27th, 2008, 06:39 PM   #1 (permalink)
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Thumbs down Machinarium

I can't wait for this game to be released. Well, I can wait, but I don't want to. Machinarium is an indie adventure game coming in Q1-Q2 2009; you can visit the site and see the video here.

I'm unable to embed the video for some reason, will work on it.


Machinarium Preview from Amanita Design on Vimeo.
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Old December 28th, 2008, 07:17 AM   #2 (permalink)
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Looks like the old DOTT/Sam&Max kinda era. Which is no bad thing, really.
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Old December 28th, 2008, 07:27 AM   #3 (permalink)
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Looks like the old DOTT/Sam&Max kinda era. Which is no bad thing, really.
Yeah, the old Lucas Arts and Sierra On-Line adventure games have a special place in my small black heart. Space Quest, King's Quest, Quest for Glory, Leisure Suit Larry, Day of the Tentacle, Sam and Max, the Indiana Jones series, etc.

They sometimes feel rather tedious and dated these days, even though many of them are brilliant, but I think that's a result of we gamers having experienced excellent games several generations more sophisticated than they were. In other words, people (and the way we perceive games) have changed.

Machinarium will probably be comparable to The Neverhood, a classic and much-sought-after claymation adventure game that's still playable on XP. Light on dialogue, heavy on interesting scenery, exploration, interaction, and puzzles.
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Old December 28th, 2008, 08:00 AM   #4 (permalink)
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Yeah, the old Lucas Arts and Sierra On-Line adventure games have a special place in my small black heart. Space Quest, King's Quest, Quest for Glory, Leisure Suit Larry, Day of the Tentacle, Sam and Max, the Indiana Jones series, etc.

They sometimes feel rather tedious and dated these days, even though many of them are brilliant, but I think that's a result of we gamers having experienced excellent games several generations more sophisticated than they were. In other words, people (and the way we perceive games) have changed.

Machinarium will probably be comparable to The Neverhood, a classic and much-sought-after claymation adventure game that's still playable on XP. Light on dialogue, heavy on interesting scenery, exploration, interaction, and puzzles.
Leisure Suit Larry taught me everything I know about scoring bitches.




Which no doubt explains a lot.
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Old October 26th, 2009, 06:20 AM   #5 (permalink)
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Machinarium is out now, has been for about a week. Took a lot longer than Q1-Q2 2009, but oh well.

You can get in on Steam or, I'm sure, dozens of other places.
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Old October 26th, 2009, 06:51 AM   #6 (permalink)
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Looks gorgeous.
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Old October 26th, 2009, 07:20 AM   #7 (permalink)
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It does. It strikes me as a series of professionally made artistic dioramas populated by brilliantly crafted moving parts and creatures, and essentially that's what it is.

Games like this don't come down the pipeline very often these days. 90% of non-indie games MUST have 3D environments, MUST have 3D characters composed of millions of polygons, MUST include liberal use of projectile weapons and explosions (those are awesome by nature, but need not be included in every game), MUST have a team of 100 people working on the music, graphics, game engine, QA, and so on and so forth.

Nearly all of my favorite games are 2D, not because I like 2D particularly, but because their gameplay, their atmosphere and/or their storyline (including characterization) are superior to other games'.

90%+ of the 100 people on a modern game's development team don't do shit-all to develop the gameplay, atmosphere or storyline. They're there because of all the tech expertise needed to create and program the graphics, tie everything into dozens of Windows services, painstakingly animate the game as though it's a Pixar movie, etc. Back in the day, ten people... five people... three people... even one single person could make a legendarily classic game. ELITE is an example of this.

When you have 100 people on a dev team, I think you end up getting design by committee. When you have a handful of people, the game still might suck, but the few that turn out to be brilliant stand above all others.
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Old October 26th, 2009, 09:42 AM   #8 (permalink)
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I love 2d platformers. Actually have one in the works! Good sprite animations, cool music, good stage design and coding standards. Should be a killer little project!
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Old October 26th, 2009, 10:22 AM   #9 (permalink)
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I dont get the "thumb down" in the title
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Old October 26th, 2009, 10:28 AM   #10 (permalink)
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I dont get the "thumb down" in the title
I don't either, I created this thread a long time ago and I have no idea why I put that there.
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Old October 26th, 2009, 03:56 PM   #11 (permalink)
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I love 2d platformers. Actually have one in the works! Good sprite animations, cool music, good stage design and coding standards. Should be a killer little project!
r u talking about ur game or machinarium? either way ur wrong.
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Old October 26th, 2009, 08:29 PM   #12 (permalink)
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r u talking about ur game or machinarium? either way ur wrong.
Great commentary. U R WRONG. Ouch dude.
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Old October 26th, 2009, 09:11 PM   #13 (permalink)
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2d platformers
Oddworld.

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